This is a WebGL fragment shader implementation of the 1-bit cellular automaton Conway's Game of Life, written by Amanda Ghassaei.
Instructions: Touch/drag to add new pixels.
Change the birth and survival rules in the menu to control the dynamics of the system.
Press "v" to record a video.
This page is part of a series of examples using gpu-io, a GPU-accelerated computing library for physics simulations and other mathematical calculations.
Find the source code on Github.